SECOND TEAM (Offense)Quarterback - Luke Lehnen, third-year, North Central (Ill.). Punter - Cameron Shirangi, fourth-year, Pomona-Pitzer. Kelley, fifth-year, Howard Payne Derek Slywka, fourth-year, Ithaca Egon Hein, fifth-year, Wisconsin-Whitewater Josh Jones, fifth-year, Mount Union. Linebackers - Owen Grover, fifth-year, Wartburg Odin Soffredine, fifth-year, Alma Caleb Harmel, fifth-year, Trinity (Texas).ĭefensive backs - Parker Rochford, third-year, Wartburg K.J. Kicker - Michael Stack, second-year, Wisconsin-La Crosse.įIRST TEAM (Defense)Linemen - Justin Blazek, fifth-year, Wisconsin-Platteville Luke Schuermann, fourth-year, Johns Hopkins Rossy Moore, third-year, Mount Union Anthony Cikauskas, second-year, Monmouth (Ill.). Receivers - DeAngelo Hardy, fifth-year, North Central (Ill.) Wayne Ruby, fifth-year, Mount Union Cole Burgess, sixth-year, Cortland.Īll-purpose player - Joey Lombardi, third-year, North Central (Ill.). ![]() Tight end - Alex Larson, fifth-year, Saint John’s (Minn.). Linemen - Jeske Maples, third-year, North Central (Ill.) Mike Bertoia, fifth-year, Wisconsin-La Crosse Jarod Thornton, fifth-year, North Central (Ill.) Matthew Kickel, third-year, Aurora Cody Aikey, third-year, Cortland. Running backs - Giovanni Weeks, fifth-year, Wheaton (Ill.) Joe Sacco, third-year, North Central (Ill.). “We are thinking of the balance between a hardcore fighting game and since it is an anime based game we also want to have visuals that fit the world of Seiya,” Mito said.FIRST TEAM (Offense)Quarterback - Zac Boyes, fourth-year, Cortland. Air combos and attacks which cover a variety of long and short-range options have also been added, although attack cancelling won’t be featured. There’s a set time limit however, and the mode is ended with the aforementioned Big Bang Attack. Players can now also activate a Cosmos Blasts, which shifts the battle to outer space and gives your character a power-up. That has resulted in the signature Big Bang Attacks of the previous game, Brave Soldiers, being tweaked to have an easier input in Soldiers’ Soul, with damage models adjusted accordingly. The battle system has been designed with reversals in mind. If you remember from the manga, the Bronze Saints might get injured, but they comeback stronger with new powers. ![]() We tried to express the quickness of the characters so players can feel a sense of speed. One of the key elements is the Saints move around very fast. “The characters in the Saint Seiya series aren’t brawny like those from Dragon Ball,” Producer Ryo Mito said to SiliconEra. We’ll instead get English text on top of the Japanese voiceover. Saint Seiya (Knights Of The Zodiac) is however, ridiculously popular in those territories. Why no English audio? Simple: The franchise isn’t that popular on this side of the world. The game will of course be aiming for the graphical benchmark of 1080p at 60fps, and it’ll feature Japanese, Spanish, Brazilian and Portuguese voiceover. I’ve also embedded the Bowling For Soup cover of A Flock Of Seagull’s I Ran below, so play that at the same time: Here’s the announce trailer which features some of the gameplay below. Soldiers’ Soul will hit PC, PlayStation 3, PlayStation 4 and Xbox One in the northern autumn. And you can bet your gold cloth that a new game is on the way, dubbed Saint Seiya: Soldiers’ Soul from Dimps. Naturally, said franchise makes for a perfect base upon which to make a fighting game or two. ![]() Saint Seiya! It’s easily one of my favourite anime and manga franchises of all time, a massive epic story that features the nights of Greek gods battling one another in a holy war for it all ever couple of centuries. And only a select few of you will understand that headline.
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