![]() ![]() ![]() An encounter with an Encounter Level (EL) equal to the PCs’ level is one that should expend about 20% of their resources-hit points, spells, magic item uses, and so on. They would have to stop the adventure and rest for an extensive period after every fight, and that slows down the game. So, what counts as a “challenge”? Since a game session probably includes many encounters, you don’t want to make every encounter one that taxes the PCs to their limits. There's a reason later editions of D&D start out characters at what would be roughly 3rd level capability under 3.5 rules, and even then 5th edition explicitly says that if you're starting at 1st level then you should very rapidly level to 3 or 4 before settling into a more regular pace. The other is low level 3.5 is just notoriously rocket-taggy purely because very low level characters have no HP to absorb hits with, and your casters only have maybe 2 encounters worth of slots to use good spells with. Two things: the standard encounter isn't really meant to be 'challenging' - if you consistently fight over-CR or over-numbered enemies (probably because your DM feels the 'correct' encounter balance is 'too easy' - this is intended! PCs aren't actually supposed to be 'challenged' in most of their fights! But fights also take up a lot of table time, so if your table feels like you spend too much time handling attritional trash fights then you will probably correct in the other direction by having fewer higher- danger combats) then yes, you would expect to get to the point of retreat faster. I feel like at least when I've played from levels 1-5, unless enemies got really unlucky and just didn't hit the frontliners (and the mages called the dices' bluff and saved their good spells), after 1-2 challenging encounters a "normal" party is reaching the point where any more fights carry a serious risk of death. ![]() Of course it almost never works out that way - printed CRs often do not accurately reflect a monster's threat level and power levels among PCs can vastly outrange what the CR levels were supposedly calibrated for even when they're right, so any given 2 parties will expend a hugely different amount of resources against the same encounter - but AFAIK that's the genesis of the '4 encounter day' as a system assumption. So after four of those a party theoretically is at major risk of defeat if they take on a fifth, so that last 20% of resources should be saved for/used for getting the party out to a safe place to rest and recover. The last 30 minutes are also pretty slow.Just curious, where does it say that you're expected to have 3-4 encounters per day? I've seen the 13.3 encounters per level thing in the DMG under rewards, but I don't think the DMG was written with the super efficient healing-per-gold of wands of vigor in mind (not to mention, travel time and NPC interaction in most adventures) so surely 3-4 encounters isn't something that you're going to do every day, right?I don't recall where the actual description of this is (probably one of the 'why we did it this way' sidebars in the print DMG?) but the idea is an average encounter (CR = Party Level) 'should' use up about 20% of a party's resources - spell slots/other limited-but-restorable usage effects (/day abilities, items with daily charges) and available HP being the main ones. Right up my friend Kiz's alley but it didn't blow me away. His noise and have it count? It's just never really explained, which I wouldn't mind if the movie didn't put so much emphasis on the fact he has such a hard time making friends cause nobody wants to be around him. What counts as seeing his face? Could he wear one bandage around Realistically for a lot of the movie only his nose and forehead are covered. But he has lived his whole life without being arrested, and someone doctors or scientists aren't trying to run tests on him? As well as the fact that the whole seeing his face thing is never explained. Max (Flynn's character) kills anybody that sees his face. My main problem with this movie is plausibility. Flynn and his co star do an alright job but the movie doesn't really give them a lot to do. I thought it might be some super dark comedy but instead it was just some average teen romance movie with a weird quirk in it. The movie started off quite dark and I was thinking it would be more drama then comedy however it quickly switched gears to be a comedy. I've only seen the first season of 13 reasons why so I haven't see a lot of Flynn in anything to know a lot about his acting. With that being said I really liked the concept of this movie. Reviewed by TheHoodOfSwords 6 / 10 Fun and Cheesy
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